presentation at the eLearning Guild 2008 Annual Gathering
Second Life, and virtual worlds in general, are high on the hype curve this year. While it’s easy to point fingers at the well-known failed (more)
presentation at the eLearning Guild 2008 Annual Gathering
Second Life, and virtual worlds in general, are high on the hype curve this year. While it’s easy to point fingers at the well-known failed corporate attempts to use these environments, the sheer number of people actively involved, the time they spend in virtual worlds, and the intense nature of the experience suggest it has a place for e-Learning. Second Life is an easy target for shoot-from-the-hip media articles, and it’s proponents often come off as religious zealots. (less)
Slide 1: Trends and Impacts of
E-Learning 2.0
Stephen Downes ICOE 2007 Taipei, Taiwan 13 June 2007
Slide 2: Institutions and Individuals
So far, the story of open content has been told by institutions… But there is another story to be told
Slide 3: Another Timeline…
Muddog Mud
Stephen’s Guide to the Logical Fallacies
1994
Athabaska BBS
1995
Painted Porch
1996
Maximus
MAUD
Slide 4: CAE
1997
Future of Online Learning
1998
modules
Learning Objects
1999
Online Learning Environment
The Brandon Pages
OLe
Slide 5: Knowledge Learning Community
2000
2001
PEGGAsus
2002
OLDaily
The Learning Marketplace
MuniMall
Slide 6: 2003
2004
2005
Edu-RSS
Ed Radio
DDRM
Podcasting
Slide 7: E-Learning 2.0
Learning Networks
mIDm
2006
Educational Blogging
2007
RSS Writr
Slide 8: Web 2.0
Slide 9: The Net Generation creates its own media…
Identity Production in a Networked Culture: Why Youth Heart MySpace … Danah Boyd http://www.danah.org/papers/AAAS2006.html
“The dynamics of identity production play out visibly on MySpace.
Profiles are digital bodies, public displays of identity where people can explore impression management.”
Slide 10: Blogs and Wikis
"Never have so many people written so much to be read by so few..." -- Katie Hafner NY Times. Blogger - Live Journal - Movable Type - Wordpress Educational Blogging – article Educational Weblogs - Edublogs.org Wikipedia – as compared to Britannica by Nature
Slide 11: Photos, Podcasting and Vodcasting
Flickr Podcasting - wikipedia iPodder - Odeo – Liberated Syndication Youtube - video Podcasting in Learning Ed Tech Talk - Ed Tech Posse - FLOSSE Posse Bob Sprankle - Education Podcast Network
Slide 12: The Core Technologies
Web 2.0 RoadMap http://www.nri.co.jp/english/news/2006/061110.html
Slide 13: • Social Networking
Slide 14: • Tagging
Slide 15: • Asynchronous Javascript and XML (AJAX)
Jesse James Garrett in February 2005.
https://bpcatalog.dev.java.net/ajax/textfield-jsf/design.html
Slide 16: • Representational State Transfer (REST)
Slide 17: • Application Program Interface (API) and Mash-Ups
Slide 18: • Javascript Object Notation (JSON)
Slide 19: • OpenID
Slide 20: The way networks learn is the way people learn…
• they are both complex systems • the organization of each depends on connections
Connectivism (George Siemens)
Slide 21: E-Learning 2.0
The idea is that learning is not based on objects and contents that are stored, as though in a library
Slide 22: Rather, the idea is that learning is like a utility - like water or electricity - that flows in a network or a grip, that we tap into when we want
Slide 23: • Learner centered
Learning is centered around the interests of the learner Learning is owned by the learner This implies learner choice of subjects, materials, learning styles
Slide 24: • Immersive learning
This learning is immersive – learning by doing
Slide 25: • Connected Learning
The computer connects the student to the rest of the world Learning occurs through connections with other learners Learning is based on conversation and interaction
Slide 26: • Game-based learning
Types:
Branching, Spreadsheet, Quiz Game, Simulation Lab…
http://www.downes.ca/post/11
Slide 27: • Workflow (Informal) Learning
Types: EPSS, Community of Practice, Environment, Visualization…
http://metatime.blogspot.com/
Slide 28: • Mobile Learning
Examples:
Co-op learning, drill and flash-card, instant mesaging, field trips, resource capture (like this talk!)
Slide 29: http://www.pwlan.org.tw/ct.asp?xItem=200&CtNode=501&mp=5
Slide 30: Online Learning at the Crossroads
• On the one hand – we have developed tools and systems intended to support traditional classroom based learning • On the other hand – we could (should?) be developing tools and systems to support immersive learning. We should be developing for dynamic, immersive, living systems…
Slide 31: First Iteration: User-Produced Media • Blogs and Blogging • Podcasting and Vodcasting • Game mods and other multimedia
Slide 32: Web 2.0: The Learning Network • The e-Portfolio lives in the intersection between the worlds for education, work, and home • A model for e-Portfolio as a learnermanaged construct • Key requirement is easy-to-use tools and hosting services* • *E.g. the “e-Portfolio-as-blog” approach
Scott Wilson: http://www.cetis.ac.uk/members/scott/entries/20050523083528
Slide 33: The Idea of the PLE…
http://www.cetis.ac.uk/members/ple/resources/edf.ppt
Slide 34: Plex Personal Learning Environment Example
http://reload.ces.strath.ac.uk/plex/
Slide 35: Collecting and Filtering RSS
http://www.downes.ca/mygluframe.htm
Slide 36: RSS Writr
http://www.downes.ca/editor/writr.htm
Slide 37: Edu_RSS Viewer
http://www.downes.ca/cgi-bin/page.cgi?action=viewer
Slide 38: The Challenge…
How to find the right resource…
• at the right time • for the right person
Slide 39: The old way – use descriptions
http://www.capuano.biz/Papers/ITS%202000/ITS%202000.htm
• Dublin Core • Learning Object Metadata
Slide 40: The New Way: Recommender Systems
A are mapped between: • User profile – properties of given users • Resource profile – properties of the resource • Previous evaluations of other resources
http://www.slideshare.net/Downes/projecting-quality http://www.slideshare.net/Downes/quality-standards-its-all-about-teaching-and-learning/
Slide 41: Relations between Entities…
Slide 42: Finding Resources is like Finding Patterns in the Mesh
the knowledge is in the network
Old: universals
– rules – categories
New: patterns
– patterns – similarities
the knowledge is the network
http://www.bbsonline.org/Preprints/OldArchive/bbs.tenenbaum.html
Slide 43: stands for? Hopfield
Or is caused by?
Distributed Representation
= a pattern of connectivity
Slide 45: Where is the PLE?