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Virtual Worlds Law Librarians Workshop Wrap Up 

 

 
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Published:  December 02, 2009
 
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Slide 1: Virtual World Law Librarianship: Summer Wrap Up Kate Fitz, coordinator Sacramento County Public Law Library
Slide 2: Speakers Kate Fitz SL: ‘Cat Galileo’ Diane Murley SL: ‘Jezzie Woodget’ Lyonette Louis-Jacques SL: ‘Montserrat Biedermann’ August 27, 2008 2
Slide 3: Exploring SL with AALL Workshop Goals: 1. Learn to navigate Second Life 2. Review how other libraries and legal groups are using Second Life 3. Create exhibits, displays and other items using Second Life’s building tools 4. Brainstorm on how law librarians can use virtual worlds’ potential Project Wiki: http://vwlawlibrarians.wetpaint.com August 27, 2008 3
Slide 4: What is a virtual world? “A Virtual World has game-like immersion and social media functionality without game-like goals. At its heart is a sense of presence with others at the same time and place.” “The Problem with Virtual Worlds” Nick Wilson, Metaversed, Oct. 23 2007 http://tinyurl.com/yvtmge August 27, 2008 4
Slide 5: Virtual worlds: Entertainment • Pre-scripted storylines and content such as quests and mini-games • Character advancement while progressing through content – “leveling up” • Often attempt to exclude “Real Money Transactions” (it’s cheating to pay $$ for game currency) • Generally ad-free August 27, 2008 5
Slide 6: Virtual worlds: Socializing – and advertising • No storyline; less premade content; tools for “user-generated” content • No set progression for “leveling up” a character • Generally encourage “Real Money Transactions” including selling their own currency for $$ • Advertising partnerships common August 27, 2008 6
Slide 7: Custom worlds: Professionally built (at professional rates) • Can be games, social, educational, promotional • Businesses commission for training, meetings, job fairs, etc. • “Walled gardens” – each world selfcontained August 27, 2008 7
Slide 8: Virtual world creation platforms: Tools to “do it yourself” (if you’re a programmer) • Standardized platforms for “plug and play” worlds • Still require some programming • Open source • Interoperability is a goal (at least within each platform)
Slide 9: Why virtual worlds? “You’ve practically got to be a gamer to use most of these tools — setup can be arduous, navigating in a 3-D environment takes practice, and processing and bandwidth requirements remain high. But within five years, the 3-D Internet will be as important for work as the Web is today. Information and knowledge management professionals should begin to investigate and experiment with virtual worlds.” “Getting Real Work Done in Virtual Worlds” Forrester Research, Inc. Jan. 2008 http://tinyurl.com/6z5uut August 27, 2008 9
Slide 10: Why Second Life?  Best known, largest user base (Other than pure game worlds like World of Warcraft)  User-generated content: buildings, vehicles, furniture, books, gadgets... (BUT.... high learning curve)  Free! (BUT... Technical requirements a barrier for many) August 27, 2008 10
Slide 11: Who’s there now? 1,224,482 individual people in the past 60 days 14,872,969 people total Librarians, educators, lawyers, governments, media August 27, 2008 11
Slide 12: SL as legal testing ground © ® August 27, 2008 12
Slide 13: How lawyers can use virtual worlds Networking, rainmaking (especially for tech clients), continuing education, meetings, maybe even arbitration… August 27, 2008 13
Slide 14: How law librarians can use virtual worlds Networking, conferences, continuing ed, modeling new facilities and services, public outreach, marketing.... and ??? August 27, 2008 14
Slide 15: Summer workshop      Tutorials: self-paced Office hours: Wed., Thurs., Sat. mornings Video tutorials, live instruction sessions Participant project: create a display or recordable presentation in-world Open house August 21 August 27, 2008 15
Slide 16: So…. how did it go?      104 signed up for intro webinar; 70 attended 62 signed up on the workshop wiki 26 joined the in-world workshop group At least 16 completed a portion of the selfpaced workshop 9 final projects at the open house August 27, 2008 16
Slide 17: Workshop Site in SL August 27, 2008 17
Slide 18: Wiki: vwlawlibrarians.wetpaint.com August 27, 2008 18
Slide 19: Participants’ perspectives Diane Murley SL: ‘Jezzie Woodget’ Lyonette Louis-Jacques SL: ‘Montserrat Biedermann’ August 27, 2008 19
Slide 20: Open house: Aug. 21 Open House slides here August 27, 2008 20
Slide 21: Dancing in the Fun Zone August 27, 2008 21
Slide 22: Pinball bumper cars August 27, 2008 22
Slide 23: Pinball bumper cars August 27, 2008 23
Slide 24: Mingling at the Open House August 27, 2008 24
Slide 25: Projects: Display or event using Second Life’s tools How United States Law Is Made (tripartite display) Diane Murley (SL: Jezzie Woodget) August 27, 2008 25
Slide 26: Projects: Display or event using Second Life’s tools Social Bookmarking Slideshow/ Tutorial Liz Glankler (SL: Tink Rang) August 27, 2008 26
Slide 27: Projects: Display or event using Second Life’s tools Interactive Map of World Law Liz Glankler (SL: Tink Rang) August 27, 2008 27
Slide 28: Projects: Display or event using Second Life’s tools Animal Law Resources Terri Wilson (SL: Panama Marama) August 27, 2008 28
Slide 29: Projects: Display or event using Second Life’s tools “People Resources” in International Law Lyonette LouisJaques (SL: Montserrat Biedermann) August 27, 2008 29
Slide 30: Projects: Display or event using Second Life’s tools Art Gallery: UN Convention on the Rights of People with Disabilities Amy Burchfield (SL: Heike Weissnicht) Sue Altmeyer (SL:Senta Schwade) August 27, 2008 30
Slide 31: Projects: Display or event using Second Life’s tools Law for Artists (web resources) SL: Abierta Janus August 27, 2008 31
Slide 32: Projects: Display or event using Second Life’s tools Treaties and International Agreements on the Web SL: Helen Brun August 27, 2008 32
Slide 33: Projects: Display or event using Second Life’s tools Lawton Chiles Library and Information Center (U. of Florida) Elizabeth Outler (SL:Ruth Zabelin) Jessica Wittman (SL: Scout Harbour) August 27, 2008 33
Slide 34: More project and office screenshots http://vwlawlibrarians.wetpaint.com/page/Open+house August 27, 2008 34
Slide 35: Or visit in-world! http://slurl.com/secondlife/depo+6/220/205/454 August 27, 2008 35
Slide 36: Participant survey and comments:     Uses: distance learning, meetings, trainings Issues: Authority of people and resources, patrons not there, 2-D web presents same info with more convenience Accessing and getting started in SL Amount of time required to learn SL and to create and maintain presence there August 27, 2008 36
Slide 37: Lessons learned: leading the learning experience       More communication about class requirements and activities Visual aids = good. In-world, and via YouTube Offer participants specific projects Require participation in chats or forum ? Better with a buddy Who’s who? Matching avatars and identities August 27, 2008 37
Slide 38: Lessons learned: Using SL for law libraries Weaknesses:  Very significant entry barriers remain  Access to collections is awkward; the Web is superior for locating and viewing material  Our patrons aren’t there (yet) August 27, 2008 38
Slide 39: Lessons learned: Using SL for law libraries Strengths:  Event programming vs static displays  Interactive tutorials or simulations  Remote collaboration, guest lectures, virtual field trips  Exposure to international issues and community August 27, 2008 39
Slide 40: Plans for the future?    Workshop wiki and in-world site will remain available Virtual Worlds Law Library – several participants getting involved Continuing Legal Education in Second Life – next session is Tuesday, Sept. 9 August 27, 2008 40
Slide 41: Workshop Wrap-up Questions & Answers For more info: http://vwlawlibrarians.wetpaint.com kfitz@saclaw.org Instant Message ‘Cat Galileo’ in SL August 27, 2008 41

   
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