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Chris Hecker's SF IGDA Talk on SpyParty Networking 



http://www.spyparty.com/?p=1856

 

 
 
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Published:  July 14, 2011
 
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plicker Adeline18Fulton (4 months ago)
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Notes:
 
Slide 1: Not Waving but Drowning SpyParty Multiplayer Beta Server Architecture Chris Hecker - SpyParty.com
Slide 2: First, my demo…
Slide 7: What the hell am I doing?
Slide 8: Oh, by the way, you should ignore everything I’m about to say…
Slide 10: Anyway, ignoring that elephant…
Slide 11: “AAA Indie Games”
Slide 12: “AAA Indie Games” Polished to Perfection Clearly Contain Lots of Love Highly Anticipated Before Launch
Slide 13: My Goals For SpyParty’s Beta Infrastructure Polished Secure Scalable Flexible Are these the right goals?
Slide 14: (or, at least, able to be polished) Single-Sign-On Auto-discovery of Lobby Server(s) NAT Punchthrough, Relay Fallback, etc. Personalized Beta Homepage Ajax Forms, Private Forums, Bug Reporting & Feature Requests, etc. Polished
Slide 15: Secure No DIY Security! Single-Sign-On AuthN & AuthZ AuthN Client↔ Server & Client↔Client https, TLS, revokable certs, timed downloads, etc. NB. this does not mean “unhackable” or “unwarezable”; certainly no DRM!
Slide 16: Scalable Very Few Centralized Services Centralized Services Replicatable, Few Writes Run in the Cloud, Load Balanced Load Test Everything!!! Assume Nothing. Incremental Roll-out
Slide 17: Flexible Where it sucks, know that I can fix it. Don’t be afraid to patch existing libraries.
Slide 18: Some of the Components MIT Kerberos OpenLDAP Amazon AWS S3, CF, EC2, SDB HMAC OpenSSL PayPal IPN UMich CoSign libjingle httpd varnish Perl, PHP, JS, C, bash, elisp, whatever!
Slide 19: Some questions… Why do all this yourself? Why not use Steam/XBLA/PSN/etc? Why not start with the “MVP” and iterate?
Slide 20: Thank you! spyparty.com facebook.com/SpyParty twitter.com/SpyParty

   
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