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indiecade11-DialogueOnDepth 



 

 
 
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Published:  November 07, 2011
 
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Slide 1: A Dialogue on Depth Chris Hecker & Paul Sottosanti A discussion led by
Slide 2: What is depth?
Slide 3: I don’t know.
Slide 4: But, maybe we can start to feel out the boundaries of the question...
Slide 5: I care a lot about depth!
Slide 6: I’m trying to make SpyParty… “a deep player-skill competitive multiplayer game about human behavior”
Slide 7: Blizzard’s “Depth-first, Accessibility-later” Design Methodology
Slide 8: “Action Test”
Slide 9: Topics! hard complicated deep vs. meaningful emergent wide mental physical single-player vs. multi-player player-skill vs. avatar-skill Worth thinking about: Go, Poker, C-S, Sims, SMB, Shiren, DF, Braid, DVG, Thief, LBP

   
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