Slide 1: A Dialogue on Depth
Chris Hecker & Paul Sottosanti
A discussion led by
Slide 2: What is depth?
Slide 3: I don’t know.
Slide 4: But, maybe we can start to feel out the boundaries of the question...
Slide 5: I care a lot about depth!
Slide 6: I’m trying to make SpyParty… “a deep player-skill competitive multiplayer game about human behavior”
Slide 7: Blizzard’s “Depth-first, Accessibility-later” Design Methodology
Slide 8: “Action Test”
Slide 9: Topics!
hard complicated deep vs. meaningful emergent wide
mental physical
single-player vs. multi-player player-skill vs. avatar-skill
Worth thinking about: Go, Poker, C-S, Sims, SMB, Shiren, DF, Braid, DVG, Thief, LBP