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Mobile Information Architecture and Interaction Design 

Mobile Information Architecture and Interaction Design

 

 
 
Tags:  iphone 4g  development  ux  sketching  design  ixd  ia  ux design  d4m2010  mobileia  interaction design  user experience 
Views:  96
Published:  April 23, 2011
 
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Slide 1: Evidence-driven design Evidence-driven design Mobile Information Architecture & Interaction Design Nick Finck September 23rd, 2010 Design For Mobile 2010 - Chicago
Slide 2: Nick Finck Blink Interactive ‣ User Experience Director ‣ Over 15 years of experience working in the web field ‣ Launched one of the very first web applications for the iPhone in 2007 ‣ Has worked with Adobe, Boeing, CBS, Comcast, Google, HP, IBM, Microsoft, Oprah.com, PBS, and more ‣ Co-organized and curated more than 10 national and international web conferences & events ‣ Judged the Webby’s and several other web awards ‣ Founder of Digital Web Magazine and Blue Flavor ‣ Expertise in information architecture, interaction design, and user research ‣ BlinkInteractive.com ‣ NickFinck.com ‣ Google “Nick”
Slide 3: Outline ‣ Discover ‣ Plan ‣ Design* ‣ Build ‣ Evaluate * - Yes, animals will be involved in these parts of the presentation
Slide 4: User Experience
Slide 5: Peter Morville’s Honeycomb Useful Usable Valuable Findable Credible Accessible Desirable
Slide 6: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 7: It’s not about us, it’s about the users!
Slide 8: Demographics & Abilities Photo by Dirk Borchers
Slide 9: Challenges & Needs Photo by Jenny Morros
Slide 10: Cultural & Social Photo by Rion Nakaya
Slide 11: Environmental & Contextual Photo by Gaurav P
Slide 12: Stakeholder Interviews Photo by Keith Morris - Keith Morris
Slide 13: Kickoff Meeting Photo by Kristin Farwell
Slide 14: Content Audit / Inventory
Slide 15: Focus Groups Photo by Matt Ruecker
Slide 16: Card Sorting Photo by Leandro Agrò
Slide 17: Contextual Inquiries Photo by Benjamin Voss
Slide 18: Personas
Slide 19: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 20: Basic Principals of Mobile
Slide 21: Readability Unreadable Readable without zooming Must zoom Fits perfectly within screen
Slide 22: Navigation Content is somewhere way the heck up here Hotspots visible & clickable only after zoomed 10x Navigation along side the content
Slide 23: Fitts’s Law “ In ergonomics, Fitts's law is a model of human movement which predicts the time required to rapidly move to a target area, as a function of the distance to the target and the size of the target.” Description of Fitts’s Law Wikipedia
Slide 24: Hotspots Barely navigable with microscopic hotspots Super size hotspots Visually called out navigation Use larger headings & visual hints
Slide 25: Pagination The world’s smallest pagination Excellent pagination solution
Slide 26: Search A typical search interaction A perfect case for search ahead
Slide 27: Buttons A very typical web button I like big buttons!
Slide 28: A Note About Links Designed with the specific context in mind 555-5555
Slide 29: Calls to Action Make calls to action very obvious Calls to action are lost in page
Slide 30: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 31: Sketching The Mobile Experience
Slide 32: Nick Finck sketching tools Michael Angeles sketching tools Garrett Dimon sketching tools Geoff Barnes sketching tools
Slide 33: Design Commission iPhone Stencil Design Commission Android Stencil Design Commission iPad Stencil Design Commission Website Stencil Design Commission iPhone Sketch Pad Design Commission iPad Sketch Pad
Slide 34: Brandon Ewoldt sketches KC Oh sketches Michael Angeles sketches Anthony Armendariz sketches
Slide 35: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 36: Wireframing The Mobile Experience
Slide 37: OmniGroup OmniGraffle Microsoft Visio Axure RP ProtoShare
Slide 38: Konigi Wireframe Stencil MarlinMobile Android Wireframe Stencil Theresa Neil iPhone Wireframe Stencil Cvilly Touch Gesture Reference
Slide 39: Paul Trow wireframes Arquinauta wireframes James Yoon wireframes Annie Fang wireframes
Slide 40: An Example Project
Slide 41: Photo by Edwin de Jongh
Slide 51: Photo by Suzanne
Slide 52: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 53: Creating The Mobile Experience
Slide 54: Design Iteration
Slide 55: Build Review Photo by Dmitriy Kopylenko
Slide 56: QA Testing Photo by Tristan Nitot
Slide 57: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 58: Qualifying The Mobile Experience
Slide 59: Paper Prototype
Slide 60: Usability Testing
Slide 61: User Interviews
Slide 62: Historical Traffic Analysis
Slide 63: Real-Time Traffic Analysis
Slide 64: Evidence-Driven Iteration
Slide 65: And one more thing...
Slide 66: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 67: Discover Plan Design Build Evaluate Understand and identify the core problems first Identify possible solutions and plan execution Create designs that resolve the core problems Develop functional code based on the designs Review, test, and analyze effectiveness of the design
Slide 68: Photo by Yokviv
Slide 69: Thank You! Nick Finck @nickf nick@blinkinteractive.com blinkinteractive.com nickfinck.com
Slide 70: Photo by Bo Bariel Questions?

   
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