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This file provides you very valuable information on how to promote a mobile application. Here the author has given useful tips for promoting mobile apps.
Slide 1: MOBILE APP DESIGN PRINCIPLES
Presented by Jim Heising, CEO
Slide 2: THE STORY OF A REALLY STUPID IDEA THAT BEGAN OVER A DRINK ( OR TWO )…
Slide 3: AND TURNED INTO A SUCCESSFUL BRAND.
Slide 4: SUCCESS OF A STUPID IDEA
• • • • • Initial investment of 1 weekend of time Generates sizeable amount of income iTunes staff pick numerous times Top paid app in photography category Press coverage
– – – – – – – – – Wired Fortune Esquire And more… Chris Daughtry Rick McCallum Philip Bloom Heather Graham Ellen Degeneres
• Celebrity endorsements
• Rabid fans who generate viral content • Private labeling and follow-on projects
Slide 5: THE EVOLUTION OF AN APP PLATFORM
Slide 6: IF YOU BUILD IT, THEY WILL COME…
Slide 7: A MOBILE APP PLATFORM DESIGNED TO REDUCE THE COST, TIME, & RISK OF MOBILE APP DEVELOPMENT.
Slide 8: WHAT WE LEARNED…
ANYONE CAN BUILD AN APP. NOT EVERYONE CAN BUILD A BEAUTIFUL & ENJOYABLE APP.
Slide 9: THINK “FAST FOOD” – SIMPLE, CHEAP AND ADDICTING.
Slide 10: APPS YOU COULD JUST EAT
• Do one thing, and do it really well • Doesn’t have to mean low quality
– Think Red Mill Burgers
• Find that “special sauce”
– But don’t take months to develop it
• Always ask, “can I repurpose/re-use this?”
Slide 12: FEATURES ARE YOUR WORST ENEMY.
Slide 13: AVOID THE “FEATURE CREEP”
• Users don’t spend time discovering features
– Average user session length is 6.6 minutes
(Source: Flurry Analytics)
• Don’t give your users something to complain about!
– Users don’t complain about lack of features. – Users complain about features that don’t work.
• Remember, it’s a small device. People don’t expect it to solve world hunger.
Slide 14: DEVELOP A UNIQUE POINT OF VIEW AND KEEP IT FRESH.
Slide 15: SO FRESH AND SO CLEAN, CLEAN
• Users are drawn to unique design • Users get tired of seeing the same old thing • Don’t use Apple supplied UI elements as a crutch
– They are starting to look dated
• Build reusable design elements
Slide 17: MAKE IT SOCIAL.
Slide 18: GOING VIRAL
• Give your users a way to share their app • Give your users a way to show off their skills • Ask yourself, is this something groups of people can use together? • Embrace cross promotion
Slide 19: UNDERSTAND HOW USERS BUY, RATE AND RECOMMEND APPS.
Slide 20: A BOOK BY ITS COVER
• Screenshots and ratings are everything
– But a good screenshot can trump a bad rating
• Screenshots:
– Can I tell a visually stunning story in 1 image? – Stay away from collages – Quality is instantly recognizable
• Ratings:
– Don’t give users things to complain about – Don’t release buggy apps – Don’t oversell
Slide 21: WHICH ONE WOULD YOU BUY?
Slide 22: REMEMBER WHO YOU ARE TRYING TO IMPRESS.
Slide 23: DESIGN FOR “THE MAN”
• Apple can make or break you • Showcase the unique features of their platform • Think “how would this look in a commercial?” • Apple puts unique and clean design on a high pedestal
Slide 24: THINK HOLISTICALLY
Slide 25: BUILDING AN APP IS JUST THE BEGINNING
Slide 26: LEVERAGE PLATFORMS.
(LIKE INSERT SHAMELESS PLUG HERE)
Slide 27: RED FOUNDRY
• You CAN be a designer and a developer • Spend more time designing and less time developing • Try a lot of things in a small amount of time • Let us think about device specific issues and inconsistencies