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Things I learned designing my first iPhone app 

 

 
 
Tags:  iphone  design  ux  iphone interactiondesign interfaceguidelines  移动增值  mobile 
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Published:  February 05, 2012
 
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Slide 1: Things I learned designing my first iPhone app Joshua Kaufman
Slide 2: At the end of 2008, I began designing the Radar iPhone app. Being an iPhone carrying designer, I felt like I knew what I was doing. It turns out the design process was a great learning experience. Here are a few things I learned.
Slide 3: First app? Stick to the iPhone Human Interface Guidelines unless you have a really good reason not to. Emulate iPhone OS apps.
Slide 4: Say hello to your bible. Get it at developer.apple.com
Slide 5: Some apps that have good reasons Games Music, Entertainment, Photography Highly Visual Utilities
Slide 6: Design for immediate access: if it's not a button, most people won't know about it. Think: tappable first, swipeable second.
Slide 7: What can I do here?
Slide 8: Buttons make it clear.
Slide 9: How can I filter posts?
Slide 10: Buttons make it obvious.
Slide 11: Confirm actions that have unclear buttons or make actions easy to cancel/undo. Be polite and don’t piss the user off.
Slide 12: Another quiz: name that button! Easy Set as Profile Photo Like Privacy Email Comment
Slide 13: Action sheets and confirmations are your friends
Slide 14: Saving content in the app So you can start where you left off Content caching and saving the app state are extra work, but they’re worth it. Apps that don’t save feel broken.
Slide 15: Why? All iPhone OS apps work like this!
Slide 16: Tweetie saves the app state nicely. Hey this is where I left off! Cool!
Slide 17: But when I want to read it while underground...
Slide 18: Twitteriffic gets it right. Even when there’s no internet! Hey this is where I left off! Cool!
Slide 19: Thanks! @jmk joshuakaufman.org

   
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