Slide 1: The Digital Enterprise
Introduction to e-Business Discussion of Digital Media and e-Business
Slide 2: Supply Chain Essentials – Key Players
Slide 3: Supply Chain Essentials - Processes
Slide 4: Supply Chain Essentials - The Value Chain
Slide 5: Supply Chain Management (SCM)
• SCM is management of product life from buying, making, moving, and warehousing to selling
Making Moving
Buying
What is SCM?
Selling
Ware housing
SOURCE: i2
Slide 6: Business Before ERP (Enterprise Resource Planning)
Orders Parts
Sends report
Sales Dept.
Customer Demographic Files
Customers
Checks for Parts Calls back “Not in stock” Accounting Files “We ordered the parts”
Accounting
Sends report Invoices accounting Sends report
Vendor
Order is placed with Vendor
Purchasing Files
Ships parts
Warehouse
“We Need parts #XX” Inventory Files
Purchasing
“We ordered the parts”
Slide 7: Business With ERP
Orders Parts Inventory Data If no parts, order is placed through DB
Customers
Sales Dept.
Accounting
Financial Data exchange; Books invoice against PO
Order is submitted to Purchasing. Purchasing record order in DB Order is placed with Vendor
Database
Books inventory against PO
Vendor
Ships parts
Warehouse Purchasing
And invoices accounting
Slide 8: Procter & Gamble Supply Chain
P&G or Other Manufacturer
Giant Eagle or Third Party Distributor
Giant Eagle Supermarket
Customer wants detergent, goes to Giant Eagle
Plastic Producer
Tenneco Packaging
Chemical Manufacturer (e.g. Processed Minerals)
Chemical Manufacturer (e.g. Oil Company)
Paper Manufacturer
Timber Industry
Mining Industry
SOURCE: SANJAY CHOPRA
Slide 9: Loan Application Workflow
Slide 10: e-Business Defined
According to one consulting firm:
“e-Business refers to all business processes that take place across electronic networks. This includes everything from buying and selling of goods and services through the World Wide Web, to interactive television and a whole host of other emerging technologies. E-Business integrates [Information Technologies] with traditional business processes, introducing efficiencies that cut costs and increase profits.”
Slide 11: e-Business Examples
e-Business is any commercial activity conducted over networks linking electronic devices (typically computers). Often includes:
Commercial transactions over the Internet, telephone, or fax; Electronic banking and payment systems; Trade in digitized goods or services; Servicing customers and collaborating with business partners; and Procurement and inventory control.
Slide 12: Potential Marketplace for e-commerce….. The Internet - Catching on at Net Speed for 50 million users
50 million users
Internet Television PC 4 Years 13 Years 16 Years Radio 38 Years
Users
0
10
Years
20
30
40
Slide 13: Growth of the Internet
Slide 14: Potential Marketplace
World penetration of broadband/100 people Q2 2005
Slide 15: Consumption of digital media is growing
Video Streams Served, Year Ending (millions)
14000 12000 10000
Millions
8000 6000 4000 2000 0 1999 2000 2001 2002 2003 2004 2005 2006
12 billion video streams served/viewed in 2005
Source: Accustream iMedia Research
Slide 16: Why is Consumption Growing?
1. Infrastructure 2. Consumer Applications 3. Revenue 4. Business Applications
Source:
Slide 17: 1. Infrastructure Ubiquitous High Bandwidth IP Networks
47m broadband subscribers
Converging wired and wireless networks for IP delivery of media
194.5m mobile subscribers
Source: CTIA.org, Computer Industry Almanac, Nov 2005
Slide 18: 2. Consumer Applications New Consumer Applications
• Surge in the deployment of streaming technology in applications that provide access to libraries of digital shows, movies, and other media • Streaming to mobile devices is driving usage – Consumer demand for multi-media experiences is prompting huge increase in demand for streaming platforms to portable wireless devices
Source: Frost and Sullivan 2004
Slide 19: 3. Revenue
Online Advertising 7 6
BILLIONS
Digital Media Generates Revenue
• Streaming audio and video advertising valued at $343 million in 2005, up 78% over $193 million dollars billed in 2004 • Streaming subscription revenue is forecast to rise by 35% in 2006 to $821 million dollars (excluding download revenue) Online Advertising Streaming Portion
5 4 3 2 1
2003 2008
Source: Accustream iMedia Research
Slide 20: 4. Business Applications
Business are Extending Usage
% of 2005 Spend or Rich Media Based E-business Transformation
Enterprises are implementing streaming media along with their other core technologies, treating it as a real business communication tool in every vertical imaginable.
Source: Aberdeen Group/Streaming Media Inc
70% 50%
New Applications Investment
Source: Gartner
New IT Infra Investment
Slide 21: Digital Media Value Chain
• Simple example:
CREATE
DELIVER
PLAYBACK
• Exercise: come up with another example
Slide 22: The Current Landscape - Coexistence of Competing Cooperative Heterogeneous Infrastructures
B ROADB AND Entertainment, E-Business, Services
B ROADC AS T Services, Entertainment Broadcasting DAB/DVB MOB ILE MULTIME DIA Entertainment, Personal Pictures and GSM/GPRS Video, Services UMTS
Satellite
PLC
IP Optical based core network
Fibre
Cable FWA, LMDS MMDS ME DIA Pre-Recorded Content Personal Media
Short Range Edge and Moving Networks: UWB, BANs, PANs, WLANs etc
Wireline xDSL
Slide 23: Future Scenario - Co-operative interoperable devices
BROADBAND MOBILE MULTIMEDIA
Entertainment, E-Business, Services
Entertainment, Personal Pictures and Video, Services
Pre-Recorded Content Personal Media
MEDIA
Consumers want their devices to work together Consumers want their and share content devices to work together and share content
Services, Entertainment
BROADCAST
Slide 24: Some Challenges
Digital Rights Management
New Functional and Architectural Framework Security and privacy
Media Format
Media technologies Media players
Middleware
New APIs, support new Business Model Platform (hardware & Software + Resources)
Network Aspects (Local/Ad Hoc and Wide Area networks)
QOS (Quality Of Service) Security Transportation
Communications
Full range of Wired & Wireless Technologies
Slide 25: Challenges - NAB 2006 Multimedia World Keynote Session
• Consumers .. are increasingly more comfortable with new ways of obtaining and enjoying content. “Appointment TV” no longer fully meets the expectations of a new generation of consumer. The traditional distribution channels are being replaced by increasingly on-demand ways of obtaining entertainment content. Media & entertainment companies have to decide what strategies they will pursue to capitalize on the disruption that is beginning to occur as a result of digital technologies and the internet. The winners will be those who anticipate and respond to shifting consumer desires and expectations, by embracing IT to deliver better consumer experiences and more flexible and efficient supply chains that:
– are scalable and adaptable, enabling broad, rather than point solution capabilities and are effectively “future-proof”, and; – leverage digital content delivery, content metadata, customer profile and behavior data to deliver breakthrough, highly targeted content sell-through services that extend to the delivery of highly targeted promotional and ad content.
• •
•
Slide 26: Potential Benefits - NAB 2006 Multimedia World Keynote Session
• The benefits available are compelling and will form the basis of competition in the coming decades
– Speed: shortening the time-to-market and time-to-profit for newly released titles – Responsiveness: making content available quickly for an increasing variety of distribution models and consumer formats and devices – Visibility: having immediate, real-time access to all of your assets – knowing exactly where and in what formats they reside – Cost efficiency: driving lower cost structures through more automated workflows, less repetitive work and reduction of physical inventory – Global scalability: easily enable growth and extension of the business, both via increasing global reach and increasing volume – And ultimately, better consumer choice and experience that should translate in higher revenues and higher profits
Slide 27: Where companies are putting their bets
Commercial content - Movies, television, games, music - Formats - DVDs, hi-def DVDs, electronic files, broadcast signals - Delivery channels • Satellite, terrestrial broadcast, cable • Physical store, mail, • Download, streaming, webcast, cell phone - Business models • Purchase, rental, subscription, advertising-supported - Playback experience • TV, DVD player • PC, portable video player, mobile devices
Slide 28: ERP-style applications to support the new Media market
A new “digital media exchange” for secure, published content will emerge where • eMasters and eSKU are produced; • orders are placed and fulfilled; • license and royalty transactions are executed; • titles are distributed and sold; • and targeted, relevant advertising is added; • all in near real-time, and all without a tape, a courier, a phone call, a fax, or a printed invoice Big Players – e.g. IBM, HP
Slide 29: IBM - MediaHub Solution Framework
Business Systems
Production & Distribution Transformation
Transforming the Back Office and Supply Chain Analog to Digital Transformation
Content Systems
Consolidate overhead
Integrate operations
Customer Sales & Service Transformation
CRM Customer Analytics Call Center Consolidation Ad Sales Transformation Intellectual Property Management
Optimize business customer offerings
Digital Media Framework
Drive direct - to - consumer relationships
Prepare for integrated media
Slide 30: Requirements - MediaHub
Media companies need to know where content is and how manage it through the production and distribution process
Today’s chaotic environment New requirements… Understand different workflow dependencies, perform intelligence forecasting and execute actions across the organization Handle content as digital objects, and remove analog dependencies Reduce the time and cost to create, manage and distribute media assets Dynamically change business processes and launch new business models using existing/legacy assets
Business & Content Systems
BUSINESS
CONTENT CONTENT CONTENT
BUSINESS BUSINESS
Books Filmed Entertainment (Film & TV)
Music
Newspaper/Magazines
Home Entertainment
Broadcast Networks
BUSINESS BUSINESS
Pay TV Networks (Cable)
Online Service Providers
CONTENT
CONTENT CONTENT
Business & Content Systems
BUSINESS
Slide 31: Built on Existing Applications
The MediaHub Solution Framework is built on the IBM portfolio of software and media industry Business Partners
Media Hub Solution Framework
Media-tuned Professional Services
Solution Components
Media & Entertainment Business Consulting Services
Business Modeling
WebSphere Business Modeler WebSphere Studio Application, WebSphere Information Integrator Content Edition, WebSphere Business Integration Server Foundation WebSphere Business Monitor
Assembly & Deployment
Management
Business Process Status, Dashboards…
WebSphere Portal / Wiki
Business System & Content System Connectors
Connector Framework Rich Content Infrastructure Apple, Ardendo, Avid, Documentum, Telestream, Pinnacle, Sintec, Xytex….and others
Media Industry Applications
Slide 32: HP Digital Media Platform
The HP Digital Media Platform includes storage, processing, management and distribution capabilities. It serves as a technology foundation to enable a wide range of applications, solutions and services that are built on top of the platform.
Slide 33: HP digital media services.
HP digital media offerings include HP Digital Vault Services and HP Video Merchant Services.
Slide 34: Discussion
How would this technology be applied to the Supply Chains discussed earlier?