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Branded iPhone Apps - the next generation of immersive mobile branding 

Branded iPhone Apps - the next generation of immersive mobile branding

 

 
 
Tags:  iphone  millenials  advertising  app  e.g:  mobile branded  zahlen  misc - ipadnine  branded  favourites  content  data  brand  numbers  digital  game  ads  emergingmedia  market  tech  alto  simplicity  engagement  iphonebranding  agencia  company  next  desarrolladores  palo 
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Published:  November 13, 2011
 
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Slide 1: PUT YOUR BRAND HERE!
Slide 2: the problem. It’s harder than ever to get noticed. 2
Slide 3: the problem. It’s harder than ever to get noticed. 2
Slide 4: the future. 3
Slide 5: the future. 1/4 of all Americans are “Digital Natives” (13-26yo). 3
Slide 6: the future. 1/4 of all Americans are “Digital Natives” (13-26yo). For them, the Internet, mobile phones, & 24-hr TV have always existed. 3
Slide 7: the future. 1/4 of all Americans are “Digital Natives” (13-26yo). For them, the Internet, mobile phones, & 24-hr TV have always existed. They spend more time online than watching TV. 3
Slide 8: the future. They have about 10x as many online friends as real ones. 1/4 of all Americans are “Digital Natives” (13-26yo). For them, the Internet, mobile phones, & 24-hr TV have always existed. They spend more time online than watching TV. 3
Slide 9: the future. They have about 10x as many online friends as real ones. 1/4 of all Americans are “Digital Natives” (13-26yo). For them, the Internet, mobile phones, & 24-hr TV have always existed. They spend more time online than watching TV. They use a social network DAILY. 3
Slide 10: the future. They have about 10x as many online friends as real ones. 1/4 of all Americans are “Digital Natives” (13-26yo). For them, the Internet, mobile phones, & 24-hr TV have always existed. They spend more time online than watching TV. They use a social network DAILY. They send 50-100 SMS messages per DAY. 3
Slide 11: And they don’t care about “ads”. 4
Slide 12: And they don’t care about “ads”. They care about what their friends think. 4
Slide 13: Guess what their friends think of this? 5
Slide 14: the opportunity. 17 Million iPhones sold to date source: The Apple Blog, December 2008 6
Slide 15: 30% source: Fortune, December 2008 iPhone’s share of the US smartphone market (and growing rapidly) 7
Slide 16: 500 Million iPhone apps sold since July 2008 source: The Register, January 2009 8
Slide 17: $1 Million Daily sales of iPhone applications source: The Register, January 2009 9
Slide 18: 13% vs. .3% source: Nielsen Mobile, September 2008 Typical response rate for mobile campaigns vs. online ad campaigns 10
Slide 19: 370,000 (first 2 weeks of the campaign) Number of downloads of Audi’s A4 Driving Challenge iPhone application source: Audi of America, September 2008 11
Slide 20: #1 Zippo’s Virtual Lighter iPhone app ranking in iTunes app store (Top free apps, Lifestyle category) source: iTunes, February 2009 12
Slide 21: “Branded iPhone apps are the perfect product & entertainment mash-up.” •Prolonged & repeat brand engagement •High •Not WOM/viral value perceived as advertising 13
Slide 22: “iPhone users are young, rich & tech-savvy.” - ReadWriteWeb, April 2008 14
Slide 23: • 2x more comfortable with mobile advertising than other smartphone users • 50% under age 30 • HHI 40% higher than US median • 93% have used the App Store • 73% have >5 apps 15
Slide 24: example: Audi’s A4 Driving Challenge application “Users invited the brand onto their iPhone, engaged with it regularly and for relatively long periods of time, and talked about it with friends.” - Jamie Scheu, Hill Holiday 16
Slide 25: the solution. •A branded iPhone app—in a matter of a few weeks (& at a fraction of the cost*) • Social features built-in to drive viral/buzz • Basic tracking & analytics *Compared with industry average cost for premium app development. 17
Slide 26: the benefits. • • The fastest, most affordable way to get a branded iPhone app to market Reach a desirable market segment (affluent, tech-savvy youth) & keep them engaged Enable brand loyalists to express their brand affinity Extend your presence to a platform with 24/7 access to consumers— where shopping & sharing are literally one click away Low risk, high appeal, massive buzz potential BONUS: We’ll create a branded virtual web gift with every app • • • • 18
Slide 27: the keys to success. • Entertainment, utility, & social value. Successful apps don’t sell—they entertain, engage, and connect. “A good app is something that really saves you time—or really makes you want to waste it.” • Simplicity. The iPhone is synonymous with simplicity. Your app should be too. • Buzz-worthiness. People should want to blog/tweet/email about your app. But most of all, they should want to show it off to people offline. 19
Slide 28: Get in on the conversation. For more information about branded iPhone applications or virtual web gifts, please contact: Maxine Manafy VP, Business Development maxine.manafy@viximo.com Marta Kagan VP, Marketing marta.kagan@viximo.com 20

   
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