cotte63's picture
From cotte63 rss RSS  subscribe Subscribe

Thrust Interactive Capabilities 

 

 
 
Tags:  iphone  rich internet applications  mobile games  casual games  design gaming 
Views:  31
Published:  February 02, 2012
 
0
download

Share plick with friends Share
save to favorite
Report Abuse Report Abuse
 
Related Plicks
No related plicks found
 
More from this user
Atkins Story 2010

Atkins Story 2010

From: cotte63
Views: 471
Comments: 0

xyzmo 4 Finance White Paper

xyzmo 4 Finance White Paper

From: cotte63
Views: 404
Comments: 0

Section 8 (Investing)

Section 8 (Investing)

From: cotte63
Views: 37
Comments: 0

Products

Products

From: cotte63
Views: 317
Comments: 0

M Entry

M Entry

From: cotte63
Views: 482
Comments: 0

unisys 07248801

unisys 07248801

From: cotte63
Views: 367
Comments: 0

See all 
 
 
 URL:          AddThis Social Bookmark Button
Embed Thin Player: (fits in most blogs)
Embed Full Player :
 
 

Name

Email (will NOT be shown to other users)

 

 
 
Comments: (watch)
 
 
Notes:
 
Slide 1: ABOUT THRUST INTERACTIVE We make games that rocket.
Slide 2: We are an idea-driven group of strategists, designers and technologists.
Slide 3: We believe technology is an art form – used to craft a memorable human experience.
Slide 4: We understand that people want to be informed and entertained in their online lives.
Slide 5: OUR CAPABILITIES • Game Writing • Interaction Design • Information Design • Prototype Design • Flash 10 / Flex 3 • Cocoa / Objective-C • Massive Multi-Player Gaming USER EXPERIENCE TECHNOLOGY • Enterprise Architecture • Java / Spring / Hibernate • Papervision3D • Rich Internet Application • Art Direction • Brand + Identity • Visual Design • ElectroServer • iPhone CREATIVE • Motion Graphics + Animation • 3D Graphics + Effects • Web Design • Video Production PLATFORMS • SmartFoxServer • Thrust MME • Unity
Slide 6: OUR APPROACH DEFINE The Define phase is characterized by questions. Lots of questions. We want to know as much as possible about your business, your customers and your industry. DESIGN During the Design phase, we focus on overall design and address all elements of the user experience. Our goal is to make it all look clean and simple. BUILD This is where we pull it all together and bring your project to life.
Slide 7: SUCCESS STORIES Our products and what our customers are saying.
Slide 8: ELF ISLAND Empowers kids to make a difference in the world.
Slide 9: HOUSING QUEST
Slide 10: POLAR BEAR QUEST
Slide 11: SUCCESS STORIES “ The Thrust team was there every step of the way; from technical design to game design to go-live. They brought much more to the table than expected. ” Craig Kronenberger - CEO Massive Multi-Player Gaming, Enterprise Architecture, Java/Spring/Hibernate, Flash 10/Flex 3, Game Design
Slide 12: BARBIE GIRLS Fun. Fashion. Friendship.
Slide 13: BARBIE GIRLS
Slide 14: BARBIE GIRLS
Slide 15: SUCCESS STORIES We optimized the platform allowing the number of online users to grow tenfold. Thrust Interactive Enterprise Architecture
Slide 16: KELLOGG PINBALL One more way to enjoy the lip-puckering fun of Yogos Sour Bits.
Slide 17: SUCCESS STORIES “ People love it. It’s very addicting! ” Donna S. - Internet Producer, Promotions Marketing Game Design + Flash
Slide 18: HOUSE OF PAYNE Multiplayer Spades game promoting Tyler Perry’s TBS show.
Slide 19: SUCCESS STORIES We created the first online multiplayer game for Turner Broadcasting. Thrust Interactive Game Design, Art Direction, Visual Design, Flash, Multiplayer Engine
Slide 20: BUTTON MEN A quick-playing strategy dice game for the iPhone
Slide 21: BUTTON MEN
Slide 22: SUCCESS STORIES “ Deep strategy on the go. ” HGpink. - Customer from App Store Game Design, Art Direction + Visual Design and Objective-C
Slide 23: API ENERGY ARCADE A creative twist on energy conservation education.
Slide 24: ROAD TRIP
Slide 25: EXPLORATION NATION
Slide 26: SUCCESS STORIES Road trip! This entertaining game puts players in the driver’s seat. Thrust Interactive Game Design + Flash
Slide 27: BUICK WAR ROOM Micro-site for TNTs TrustMe - where fans experience life in an ad agency.
Slide 28: BUICK WAR ROOM - Video Gallery
Slide 29: BUICK WAR ROOM - Dart Game
Slide 30: BUICK WAR ROOM - Photo Gallery
Slide 31: SUCCESS STORIES “ Can you guys send us your internal documentation? We want to use this as the basis for all future projects. ” Parker T. - Project Lead Game Design, Art Direction + Visual Design, 3D Animation and Flash 10
Slide 32: FUEGO NATION Connecting members devoted to unique personal pursuits.
Slide 33: SUCCESS STORIES We provided strategic direction and an enterprise architecture solution for Fuego Nation. Proving we have the capabilities of a full-service firm. Thrust Interactive Enterprise Architecture, Flash, Flex + Papervision3D
Slide 34: CLUB GAMES The discerning player’s destination for multi-player games of skill.
Slide 35: CLUB GAMES - Backgammon
Slide 36: SUCCESS STORIES “ I love how setting up a big tournament for 50 people is so easy. ” Simon W. - Player Game Design, Branding, Art Direction + Visual Design, Flash, Enterprise Architecture
Slide 37: VITAENE C PENALTY KICK A fun soccer-based game to promote the energy drink Vitaene C.
Slide 38: SUCCESS STORIES “ I think the game is great and the feedback has been positive at management-level. ” Sherif G. - Managing Partner Game Design + Flash Development
Slide 39: FUNTOWN CASINO GAMES Ancient chinese tile game brought to a billion fans.
Slide 40: MAHJONG PINBALL
Slide 41: BIG TWO PINBALL
Slide 42: BIG TWO PINBALL
Slide 43: RED DOG PINBALL
Slide 44: PAI GOW POKER PINBALL
Slide 45: SUCCESS STORIES “ Well done. Many thanks. ” Eric C. - Project Manager Multiplayer Engine, Java, Spring, XML, Flash + Flex
Slide 46: MODO SPORTS A high-energy virtual gathering place for young sports enthusiasts.
Slide 47: BASEBALL PINBALL PINBALL
Slide 48: H.O.R.S.E. BASKETBALL
Slide 49: SNOOD SOCCER
Slide 50: SUCCESS STORIES “ The kids were cheering really loudly when one of the kids made a shot, and let out an AHHHH when they missed. ” Billy H. - Director Product Management Game Design, Art Direction + Visual Design and Flash
Slide 51: NFL RUSH ZONE Multiplayer games for online and mobile entertainment.
Slide 52: NO GLORY - Flash Game
Slide 53: HEAVE HO - Flash Game
Slide 54: SUCCESS STORIES “ Thank you for your diligence and attention to details. ” Sean M. - Project Manager Game Design, Art Direction, Visual Design, Objective-C, Flash + Multiplayer Engine
Slide 55: VERIZON: STARFLEET ACADEMY Play as a cadet in a series of training missions.
Slide 56: STARFLEET ACADEMY
Slide 57: STARFLEET ACADEMY
Slide 58: STARFLEET ACADEMY
Slide 59: SUCCESS STORIES “ The game looks awesome! Thanks for the quick turn-around. ” Keith M. - Director of Interactive Game Design + Flash Development
Slide 60: LET’S GET STARTED.
Slide 61: THANK YOU. LUKAS BRADLEY - president JESSE LINDSLEY - new business JERRY KOEPP - creative director

   
Time on Slide Time on Plick
Slides per Visit Slide Views Views by Location