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Slide 1: Toy Story part 2
aka The Sally Ride TOY Design Challenge
Slide 2: What Did I Just Sign Up For?
• • • • • National contest Kids in grades 5 - 8 Teams of 3 - 6 All teams must be 50% + girls 2009-2010 contest begins in June
Slide 3: Bring an Adult to Class
• Every team can recruit a mentor • Mentors can help by
– Being here in class – Organizing time outside of class – Acting as a resource
Slide 4: Goals
• Inspire, motivate and encourage learning about basic design principles and problem solving skills • Provide experience in planning, research, collaboration, mentorship and teamwork
Slide 5: Timeline
• • • • • 2/11 2/25, 3/4 brainstorming and research 3/11 teams submit focus idea 3/18, 3/25, 4/1 design process By the end of class 4/11 all teams must submit their completed design plan portfolio
Slide 6: Timeline for Construction
• 4/15 all teams have green light to begin production - work begins • 4/22, 4/29, 5/6 work days • 5/13 all teams submit video reflection • 5/13, 5/20, 5/27 final work days • 6/3, 6/10 presentations
Slide 7: Choose A Category
• The toy categories to choose from for TOYchallenge 2009 are:
Slide 8: Toys That Teach
• Toys can help teach people of all ages— growing babies and young children at different stages of their development, older kids, tweens or teens, and adults. For example, there are many things infants need to know to get around in the world. Your team’s creation might also help older students, or even adults learn a subject, or acquire skills that will help them in everyday life.
Slide 9: Get Out and Play
• Create a sporty toy that gets you off the couch and on your feet! Think of outdoor sports, water sports and extreme sports. Your mission is to create a toy that would make you want to skip, run, jump, climb, swing, throw, swim, or another way to be active.
Slide 10: Games for the Family
• Game design requires problem-solving skills. There are lots of types of games: board games, travel games, electronic games, and card games. The team’s mission is to create a new, exciting game for the entire family or just for themselves. (No video games, please! The only use of ‘video’ allowed is if you have taped a video of how your toy works, which you can show at the Nationals on your own PC.)
Slide 11: Engineering Design Process
Slide 12: Supplies
• Every week you will need to have your notebook with you – What kind of notebook you ask…
• Log Book
– Describe your thinking and your process as you're going through it. This will help you remember all the details that are so easy to forget and keep track of those good ideas!
Slide 13: Those last 10 minutes
• In every class, you will have as much time as possible to work. • At 10 minutes to end of period, each team must stop work and pack up for the day • Every team member MUST process the day in their own log book. • Each week, one log book per team is turned in
Slide 14: Materials for Toy Prototype
• You will be creating everything that will be in your toy…from scratch • You cannot include any pieces, parts or materials from an existing toy or game..no Legos, Monopoloy money, checkerboards, etc.