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Service Identification Framework (SIF) is a methodology based on best practices and real-life experiences identifying services
What is “SAP Best Practices“
Product description
Deliverables
Concept of Use
SAP Best Practices: Installation
“One Step” Ins (more)
What is “SAP Best Practices“
Product description
Deliverables
Concept of Use
SAP Best Practices: Installation
“One Step” Installation
SAP Best Practices Tools
Building Block Principle
Building Block Approach
Building Blocks Overview List
Preconfigured Business Scenarios
Benefits of SAP Best Practices
Sample Ad Advertise your business on myplick. Only $2.00 a month.
Comments:
Notes:
Slide 1: Reusability Guidelines for Authors, Designers and Repositories
Robby Robson Eduworks Corporation
This work is licensed under the Creative Commons Attribution-NoDerivsNonCommercial License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd-nc/1.0/ or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
Slide 2: Learning Goals
Recognize & Analyze
Factors that affect the reusability Design techniques Interoperability standards Reusability guidelines Policy issues Technical issues
eLearning Guild Forum: Reusability Guidelines April 8, 2004 Page 2
Apply
Appreciate
No more ADDIE, We’re cool with RAAA
Eduworks Corporation
Slide 3: You’re Invited …
Submit
1-2 sentence These all reuse scenarios seem pretty
simple, but ..
Example: I am giving a
PowerPoint presentation next week and will tweak my old slides.
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April 8, 2004
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Slide 4: More Examples
Example: An applet simulates a supermarket cash register. Our new espresso stand division wants to use it in their training. Example: My students want to use stuff from NASA for a class Web site on Mars. Example: I am creating a directory of learning objects for my department (academic or corporate). What do I need to think about?
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April 8, 2004
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Slide 5: Meanwhile … let’s talk about reuse
Reuse
& Repurposing: Using the same content in different settings and different contexts. Adoption: “as is”
Requires
Adaptation: with modification
Access Rights
Requires:
Ability to modify Rights to modify Structure that can be modified
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eLearning Guild Forum: Reusability Guidelines
Slide 6: The Value of Reuse
Authors / Designers
The IQ of reuse
Adapt content Re-publish content
Instructors / Learners
Larger audience More ROI Justifies more I Leads to more Q
Adopt content Instructors may adapt
I knew there was a use for reuse!
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Eduworks Corporation
eLearning Guild Forum: Reusability Guidelines
Slide 7: The Spectrum of Granularity
From Learnativity** – See Ellen Wagner’s Presentation
*From work of Robert Horn
Learning Environment Learning Component Learning Object Information Object* Content Asset
LMS / CMS “Total Experience”
Chapter Lesson Unit Course
Addresses Single Learning Objective
Fact Concept Principle Process Procedure
Asset or SCO
.doc .wav .swf .fla .jpeg .mpeg
Asset
SCORM, the Next Generation
SCORM Content Aggregation
Sharable Content Object (SCO)
**With Slight Modifications
Eduworks Corporation
Applets / Flash Movies / Interactive Content
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eLearning Guild Forum: Reusability Guidelines
Slide 8: Expectations of Reuse
Learning Environment Learning Component Learning Object Information Object Content Asset
Adaptation – not at content level
Use part or disaggregate
Adaptable & Adoptable
Adopt and put in another Context
What You See is What You Use
Granularity (or Aggregation Level) Determines How a Resource is Reused.
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Slide 9: Scenario Discussion / New Poll
What are the biggest barriers to reuse? A. Technology B. Presentation C. Audience D. Instructional Design E. Rights and permissions
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Slide 10: Framework for Reuse
Granularity (or aggregation level)
Layers
Will there be a -----quiz summative assessment on this?
Content Asset Information Object Learning Object Learning Component
Context Pedagogy Structure Content Presentation Copyright and Terms of Use Attribution Modifiability
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Interoperability
Rights
Technical Standards
Eduworks Corporation
eLearning Guild Forum: Reusability Guidelines
Slide 11: Interoperability
Extent to which a digital learning resource will “plug and play” on different platforms. Ease with which two software components (or systems) can exchange and correctly interpret each others’ data.
Eduworks Corporation
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April 8, 2004
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Slide 12: Approaches to Interoperability
“Real” Standards*
Meters, HTML, 802.11b, SCORM . . .
Dominant Products / Industry Standards
PPT, PDF, FLASH . . .
Least Common Denominator
I bet he never met an acronym he didn’t like!
*See http://www.reusablelearning.org/index.asp?id=77 and http://www.masie.com/standards/S3_Guide.pdf
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Slide 13: Interoperability for Assets
Text / pure HTML are standardized formats HTML usually not standards conformant XHTML is an improvement Stick to common formats and tools Java™ – maybe, maybe not Plug-ins can be a problem IMS Question & Test Interoperability format (QTI) for assessments
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Slide 14: Interoperability for Learning Objects
SCORM, AICC, IMS XML When it comes to authoring tools, Dr. Interop says “It’s the output, stupid!”
I warned you about the acronyms!
For tracking, need LMS, LCMS, Course Management System, …
Eduworks Corporation eLearning Guild Forum: Reusability Guidelines April 8, 2004 Page 14
Slide 15: Standards & Reusability
Higher Authoring
Relevance of Learning Technology Standards
Reusability in a Learning Context
Learning
Lower Content Assets | …… | Learning Objects | …… |Learning Environments
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Slide 16: BUT …
To Interoperate is human To design is divine
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Slide 17: Learning Resources Have Layers
Layer Definition
Context
Language, cultural knowledge, subject knowledge, relations to other learning resources and other factors that are needed to properly interpret a digital learning resource How a digital learning resource is used as part of a learning strategy or instructional design How a digital learning resource is structured into assets, information objects, learning objects, etc. and how these are navigated or sequenced The information that is contained in a resource and that is intended to affect a change in cognitive state How a resource is rendered and what visual and auditory elements will be used to render it
Pedagogy Structure
Content Presentation
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Slide 18: Context & Reusability
Context is the friend of learning and the enemy of reuse
Isolate or eliminate:
Culture dependencies Cross-references
Design for disaggregation Include metadata
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April 8, 2004
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Slide 19: Layers Should be “Separated”
Less Reusable Embedded previous and next buttons Referring to a classroom throughout a resource Using Elementary School Styles More Reusable External Sequencing & Navigation Isolating components that require specific educational settings Addressing as wide an audience as possible
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Slide 20: Eduworks Corporation
eLearning Guild Forum: Reusability Guidelines
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Slide 21: Importance of Layers
Context Pedagogy Structure Content Presentation Content Assets Context Pedagogy Structure Content Context Pedagogy Structure Content Context Pedagogy Structure Content Context Pedagogy Structure Content Presentation Learning Environments
Presentation Presentation Presentation Information Objects Learning Objects Learning Components
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Slide 22: Rights & Modifiability
Rights
Modifiability
Copyright & Terms of Use Attribution Modifiability
Rights and ability to modify For Adaptation Source needed
Perspectives on rights
Author, Developer, Copyright Owner Collection / Intranet Reuser
eLearning Guild Forum: Reusability Guidelines April 8, 2004 Page 22
Eduworks Corporation
Slide 23: Reusable Design Guidelines
Version 1.0 – academic Modeled after W3C Web Accessibility Initiative Instructions
Go to site http://www.reusablelearning.org/guidelines Study Together Return Here
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Slide 24: Guideline Summary
Grant Permissions (Licenses / Access) Design for a Diverse Audience (Context) Create Self-Contained Learning Experiences (Learning Objects) Provide Metadata and Documentation Separate Presentation, Content and Navigation (XML) Make Modifications Possible (Source Code) Use Standard Formats (Standards)
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Slide 25: Applying the guidelines to …
Vote for a site! Jules Verne Jr. (exploring our planet) Hearing Conservation (Environmental Safety & Health). PowerPoint 2000: Introduction: Working with ClipArt, Tables, and WordArt The Josephus Problem (A math problem) We don’t need no education. We don’t need no thought control.
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Slide 26: Instructions
Look at site together Come back here Discuss reusability
Can I reuse these instructions?
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Slide 27: Did the Site meet Guidelines?
A. B. C. D.
Probably Probably not No opinion I’m still playing with the Pink Floyd stuff
Feel free to make comments
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Slide 28: Guideline Summary (Reused)
Grant Permissions (Licenses / Access) Design for a Diverse Audience (Context) Create Self-Contained Learning Experiences (Learning Objects) Provide Metadata and Documentation Separate Presentation, Content and Navigation (XML) Make Modifications Possible (Source Code) Use Standard Formats (Standards)
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Slide 29: Policy Issues for “Collections”
Ensuring content interoperability Requiring content to meet guidelines Education & Training of users Managing rights Providing access to source content
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Slide 30: Questions and Answers?
rrobson@eduworks.com
Do I need to go through an elearning apprenticeship to join the elearning guild?
Does SCORM 2004 come with passenger side air bags? Did she say “refusable learning object?” Is that like “just say know?”
Is it really called SumTotal?
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